Fixed the Economy
(In the game, not in real life. Unfortunately.)
So, it turns out the way I was applying inflation meant that you were buying Dragon Scales from adventurers for WAY more than you could sell them. While this feels like commentary on modern peak-capitalist reality, it is a bug. Maybe it is in real life too, who knows?
Anyway, I fixed that. I am still keeping the old version because, Hey! Hard Mode! Yay!
Too many changes since then. Still have a "Hard Mode" but it no longer means buying Scales costs twice as much as selling them, it just means that the gap in the prices is smaller as the game goes on. Also, getting hit hurts a lot more. Plus a few other minor fun changes that you will have to find if you want to know about them!
Files
Get Scale Emporium
Scale Emporium
How I learned to stop worrying and find fulfillment in selling bits of myself for money
Status | Released |
Author | The Lame Brain |
Tags | Dragons, Game Maker's Toolkit Jam, Retro |
More posts
- Some boring stuff89 days ago
- One last tweak...89 days ago
- Update89 days ago
- Game is submitted90 days ago
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